"Autodesk 3ds max8.0 official video tutorials"
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3ds Max 8 now includes the new .XAF file format for storing and loading animation data in an XML file. Motion can now be moved from character to character in a pipeline and retargeted to account for different scale characters and objects.

This video demonstrates the new improvements to the File Link feature and the application of materials. File Link's connection to Revit® functionality has been dramatically improved, allowing importation of materials and more. Also all mapping and materials have an option for defining real world scale.

Scene States is a new tool in 3ds Max that allows you to save multiple scene configurations in a single 3ds Max file. For instance, you can have a single 3ds Max file with an unlimited number of states that define different lighting setups and material properties. When combined with the new Batch Render tool, this is a powerful new tool for design visualization, film/video, and games.

Sweep is a modifier that allows you to quickly extrude shapes along complex paths. This simplifies and improves the process of creating trim on walls, complex pipe networks, or any other obviously extruded objects.

The radiosity rendering engine now adaptively tessellates objects to only put geometric detail where lighting information is changing. This allows for much better radiosity solutions with far less overhead.

3ds Max can import Autodesk Inventor® files if Autodesk Inventor is installed on your machine. The ability to export to DWF has also been added. This is Autodesk's standard file viewer. The viewer can be downloaded free from the web and allows you to send clients 3D content for approval even if they don't have 3ds Max.

Take a look at the new Asset Tracking tools in 3ds Max 8. Now you can easily connect yourself to any number of standard source control systems or use the Autodesk Vault system for free.

The Biped system is further enhanced in 3ds Max 8 to allow higher fidelity animation and more powerful animation workflows.

Cloth has received a number of major improvements since its release on subscription in 3ds Max 7. Cloth now has a faster, more capable solver and many workflow enhancements.

3ds Max continues to lead the industry in its ability to use Direct X shaders in the view port. Check out the improved Direct X material and the new scene shaders display.

Check out the Hair system in 3ds Max 8, based on Joe Alter’s industry standard hair solution.

See the new, dramatically faster and name-independent scripted controllers as well as the new Limit controller.

The Animation Mixer from Character Studio has been updated to work with all 3ds Max objects. Load complex 3ds Max rigs, Bipeds, and hybrid rigs all in the same mixer.

3ds Max now fully supports the powerful open EXR image format for both output and as a map type.

If you are like most people, you hate mapping. 3ds Max 8 now includes a tool that not only makes mapping easy but also fun.

Learn what’s new in Skin and what makes it extremely powerful in a production pipeline. See updates to the Edit Poly tools including the Paint Deform system.
DOWNLOAD: LINK EMULE
FILE SIZE: 234.6MB
3ds.max8 official video.rar

This video demonstrates the new improvements to the File Link feature and the application of materials. File Link's connection to Revit® functionality has been dramatically improved, allowing importation of materials and more. Also all mapping and materials have an option for defining real world scale.

Scene States is a new tool in 3ds Max that allows you to save multiple scene configurations in a single 3ds Max file. For instance, you can have a single 3ds Max file with an unlimited number of states that define different lighting setups and material properties. When combined with the new Batch Render tool, this is a powerful new tool for design visualization, film/video, and games.

Sweep is a modifier that allows you to quickly extrude shapes along complex paths. This simplifies and improves the process of creating trim on walls, complex pipe networks, or any other obviously extruded objects.

The radiosity rendering engine now adaptively tessellates objects to only put geometric detail where lighting information is changing. This allows for much better radiosity solutions with far less overhead.

3ds Max can import Autodesk Inventor® files if Autodesk Inventor is installed on your machine. The ability to export to DWF has also been added. This is Autodesk's standard file viewer. The viewer can be downloaded free from the web and allows you to send clients 3D content for approval even if they don't have 3ds Max.

Take a look at the new Asset Tracking tools in 3ds Max 8. Now you can easily connect yourself to any number of standard source control systems or use the Autodesk Vault system for free.

The Biped system is further enhanced in 3ds Max 8 to allow higher fidelity animation and more powerful animation workflows.

Cloth has received a number of major improvements since its release on subscription in 3ds Max 7. Cloth now has a faster, more capable solver and many workflow enhancements.

3ds Max continues to lead the industry in its ability to use Direct X shaders in the view port. Check out the improved Direct X material and the new scene shaders display.

Check out the Hair system in 3ds Max 8, based on Joe Alter’s industry standard hair solution.

See the new, dramatically faster and name-independent scripted controllers as well as the new Limit controller.

The Animation Mixer from Character Studio has been updated to work with all 3ds Max objects. Load complex 3ds Max rigs, Bipeds, and hybrid rigs all in the same mixer.

3ds Max now fully supports the powerful open EXR image format for both output and as a map type.

If you are like most people, you hate mapping. 3ds Max 8 now includes a tool that not only makes mapping easy but also fun.

Learn what’s new in Skin and what makes it extremely powerful in a production pipeline. See updates to the Edit Poly tools including the Paint Deform system.
DOWNLOAD: LINK EMULE
FILE SIZE: 234.6MB
3ds.max8 official video.rar
(3ds max portrait of a girl?)
(Organic Modeling.UV Mapping.Texture Painting)




Este DVD da série começa, logicamente, ao mostrar-lhe como um modelo complexo, orgânico modelo, demonstrada em uma cabeça com meninas arrumado, limpo e, principalmente corrigir topologia em 3ds Max 8. A coisa mais importante é, de todo o DVD é uncut e contém tudo, desde a criação de referências para os retoques finais no modelo acabado, de modo que você não perca nada e todos os capítulos divididos em capítulos lógico para navegação mais rápida. Este DVD contém mais de 9 horas no valor de informação. DVD foi criado para 3dsmax usuário mas você pode aplicá-las a qualquer programa 3D no mercado hoje.
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DVD 1: Organic Modeling | Portrait of a Girl
This DVD starts the series, logically, by showing you how to model a complex, organic model, demonstrated on a girls head with neat, clean and mainly correct topology in 3ds Max 8. The most important thing is, the entire DVD is uncut and contains everything from setting up the references to the final touches on finished model, so you don’t miss anything and all the chapters divided into logical chapters for faster navigation. This DVD contains over 9 hours worth of information. DVD was created for 3dsmax user but you can apply them to any 3D program out on the market today.
DVD 2: UV Mapping | Portrait of a Girl
This training DVD teaches you how to effectively map your meshes through new pelt mapping technology, classic mapping and various alternate mapping methods. This training video also explains the right way of mapping the eyes. DVD contains over 4 hours worth of information and like previous one, this DVD is also uncut and divided into logical chapters. I highly recommend the purchase of this DVD to all beginners and professionals.
DVD 3: Texture Painting | Portrait of a Girl
This training DVD explains how to paint textures from a photograph on your UV layout, what size of texture you need for your meshes, how to setup custom brushes and how to work with blending modes in Photoshop CS 2. This DVD explain in detail the creation of color map, specular map, bump map, reflection map, eye textures and what points to keep in mind during texture painting. DVD contains over 5 hours worth of information and once again this DVD is also uncut [may be Mr. Duber don’t like doing editing :0)] and divided into logical chapters for better and faster navigation.
LINK: EMULE
file size: 89.8MB
[3ds.max角色建模]www.duber.cz.modeling.avi
详情35.4MB
[3ds.max角色UV设置]uvmapping.avi
详情28.2MB
[3ds.max角色贴图绘制]painting.avi
详情26.2MB
Digital Tutors - Introduction to Rigging in 3ds Max

Popular destaques incluem:
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Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.
Popular highlights include:
- Reference Coordinate System
- Choosing an Axis Order for Control Objects
- Custom Toolbars
- Customizing Quad Menus
- Layers
- Expressions
- Wired Parameters
- Forward Kinematics vs. Inverse Kinematics
- List Controllers
- Position Constraint
- LookAt Constraint
- Orientation Constraint
- Link Constraint
- Control Objects
- Control Object Reservoir
- Bone Tools
- Mirroring Bones
- Scaling Bones
- The IK Solvers of Max
- Creating an FK Spline Rig
- IK FK Snapping
- Skin Modifier
- Morpher Modifier
- Skin Morph Modifier
- Skin Wrap Modifier
- Rigging Techniques
- Custom Parameters
- Smooth and Rigid Skinning
- Painting Weights
- Weight Tool and Weight Table
- Mirroring Envelopes
- Exporting Envelopes
- Angle Deformers
- Quick and Easy Muscles with Bones
- Selection Sets
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se precisar do Password: www.gfxnew.com
how to render in 3dsmax with mentalray

13 minutos de vídeo aula com mentalray renderização em 3dmax. 9MB
simples lição para carshaders com mentalray em 3ds max.
13minutes video lesson for rendering with mentalray in 3dmax. 9mbsimples lição para carshaders com mentalray em 3ds max.
simple lesson for carshaders with mentalray in 3ds max.
Simple Global Illumination in V-ray

High-quality rendering output in v-ray. Tutorial about how can u set u GI in vray 7min | 30mb
download from rapid share
Autodesk 3ds Max Techniques | Building a Character for Games

- Aprendizagem Objectivos
* Iniciando o Low-Res Modelo com o braço
* Adicionando o Rosto
* Trabalhar com Detalhes e Suavização Grupos
* Adicionando assimétrica Detalhe
* Adicionando Detalhe para o Hi-Res Modelo
* Criar Rebites
* Adicionando detalhe anatômico
* Fine Tuning e Acabamento
- Learning Objectives
* Starting the Low-Res Model with the Arm
* Adding the Face
* Working with Details and Smoothing Groups
* Adding Asymmetrical Detail
* Adding Detail to the Hi-Res Model
* Creating Rivets
* Adding Anatomical Detail
* Fine Tuning and Finishing
Download
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