plugins 3dsmax

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LUMONIX SKIN FX V2.0.8 FOR 3DS MAX - XFORCE
LUMONIX FX V2.0.8 PELE DE 3DS MAX - XFORCE - 10 Mb

Pele FX é um modificador baseado 3dsMax (deformer) que dá ao artista a
capacidade de simular malha sendo deformadas ou "deslizando sobre" outros objectos, tais como pele deslizando ao longo do osso ou músculo.

'Pele FX "é um modificador baseado 3dsMax (deformer) que dá ao artista a capacidade de simular malha sendo deformadas ou" deslizando sobre "outros objectos, tais como pele deslizando ao longo do osso ou músculo. Skin FX também pode ajudar a controlar «volume perda ', que é um problema comum com regular esfolamento técnicas.

Pele FX permite simular efeitos como pele Deslizando, Flesh e agitar levemente Tentacle Dinâmica em muito pouco o desempenho custo.

Skin FX pode ser usada para muitos tipos de efeitos a partir de:
Músculo deformação a pé estampas na neve para fingindo soft-corpo deformações.

Finalmente, Skin FX é um artista impulsionado músculo e pele deformação plug-in. Não é uma ferramenta científica muscular simulação. Em vez disso, apresenta artistas de controle e workflow que eles precisam para dar o próximo passo na pele deformação.
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LUMONIX SKIN FX V2.0.8 FOR 3DS MAX - XFORCE - 10 Mb

Skin FX is a 3dsMax based modifier (deformer) that gives the artist the
ability to simulate mesh being deformed or 'sliding over' other objects such as skin sliding over bone or muscle.

'Skin FX' is a 3dsMax based modifier (deformer) that gives the artist the ability to simulate mesh being deformed or 'sliding over' other objects such as skin sliding over bone or muscle. Skin FX can also help to control 'volume loss', which is a common problem with regular skinning techniques.

Skin FX makes it possible to simulate effects such as Skin Sliding, Flesh Jiggle and Tentacle Dynamics at very little performance cost.

Skin FX can be used for many types of effects from:
Muscle deformation to foot prints in snow to faking soft-body deformations.

Finally, Skin FX is an artist driven muscle and skin deformation plug-in. It is not a scientific muscle simulation tool. Instead it gives artists the control and workflow they need to take the next step in skin deformation.

download:
download from rapid share



HAIRTRIX V1.7.0.74 FOR 3DS MAX (32BIT and 64BIT)
Description

Hairtrix consists of two formerly independent plug-ins, hairfx and Ornatrix that can now be used in concert to create amazing hair and fur effects. Both Ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.



With hair creation and simulation, it has always been difficult to achieve good results in a reasonable time frame. Getting hair to look believable is a hard task on its own. Having that hair animate believably can be even harder. The basic idea behind Hairtrix has been to make a combined generalized framework of tools that allow creation, manipulation, and rendering of sub-pixel objects such as hair. This is no easy task because of the complexity level of structures that have to be dealt with. However, Hairtrix makes creating and animating realistic hair and fur quickly and efficiently a reality.



Cure your creatures’ and characters’ baldness by applying the Hairtrix to any 3D geometry in your scene, and within seconds, you’ve got a lush sprouting of everything from short stubble to long silky hair that can be further refined and styled. In any 3ds Max viewport, users can then interactively push, pull, comb and cut Hairtrix hair to match their characters’ needs. Need your character to look like they just got out of bed? Then layer some frizz and randomness to the hairstyle in seconds. Want wet, matted hair for your creature? No problem, just apply spacewarps like gravity as well as complex specular hair shaders to achieve the look you’re after.





HAIRTRIX



Just check out this extensive list of features that Hairtrix offers:



Brush-based hair combing directly within the 3ds Max viewports

Multiple dynamics engines (including Aegia PhysX) allow for complex motion to be created quickly for hair

Cloth Mesh converter provides support for built-in cloth and SimCloth3 dynamics

Advanced anti-aliasing engines for clean renders

Full mental ray support

Improved Surface Distribution dialogs allow new ways to derive parameters from the emitter surfaces

Random Distribution curve controls allow the user to define the exact distribution of a parameter over its range

Better and more flexible export of hair to external plug-in tools and MAXScript.

Improved anti-aliasing through a new thick strand renderer

Rendering in buckets of any size and order to lower memory usage and allow for better integration with ray tracers like finalRender and VRay

Unique channel-based system allows for total control over visual properties of hair and fur including Vertex Color manipulation for real-time changes

Multiple hair specific materials allow for a full control over the final look of your hair

Atmospheric render controls allow users to balance render speed with quality output of their hair and fur creations

Multiple hair modifiers allow layering of effects such as Frizz, Curliness, Direction, Clustering, Strand Detail and much more.

(Boston – November 30th, 2007) - cebas Computer, maker of finalRender®, today announces the release of Service Pack 1 for finalRender, finalToon, and finalShaders R2. SP1 fully supports 3ds Max 2008 and has an installer for all supported versions of 3ds Max. All users should download SP1 and install it today!

Service Pack 1 for 3ds Max

In our ongoing desire to serve the needs and expectations of our customers, cebas Computer will periodically release Service Packs to enhance features and stability for your production usage. It is strongly recommended that you always keep your software up-to-date with these Service Packs.

Please be aware that this is a full install with all files, scenes, and manuals. You must completely uninstall the previous version of of your software from Add/Remove programs (not IPCLAMP) and then install the service pack.

!!IMPORTANT!!
You must download and install the new IPCLAMP update which is also available in your download area of the cebas shop. SP1 will not work without the new IPCLAMP update. You will need to uninstall your old IPCLAMP (from Add/Remove programs) and install the new version. You do not need to reauthorize IPCLAMP as long as you reinstall it into the same place/directory it was previously.
!!IMPORTANT!!


What's New in SP1?

This Service Pack offers fixes as well as an installer for 3ds Max 2008. A list of all fixes is as follows:

+ DIRT: fR-Dirt not updating sub mtls correctly, fixed
+ FILLET: fR-Fillet not updating sub mtls correctly, fixed
+ MSP: rare crash fixed
+ CORE: problems with AB fixed
+ ARCH: problems with fast interpolate and animations fixed
+ CORE: some optimizations for blurry reflections/refractions
+ AA: crash in adaptive AA sampler fixed
+ GBUF: problems with velocity vectors fixed
+ LIGHT: crash in light mtl fixed
+ LIC: client lib update
+ new client lib to fix runtime dll problems
+ LIC: switched to new client lib
+ MSP: 2 crash conditions fixed (rare occurance)
+ CORE: bug in texture pager fixed (black squares)
+ FILLET: problems with flickering edges fixed
+ LUMA: problems with license checks fixed
+ TEX: AGradient3D working with scanline now
+ MSP: crash in skipping faces code fixed (subtree/MTD skipping)
+ TEX: crash in texture pager fixed
+ CORE: added invalid color detection
+ CORE: black squares fixed
+ ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
+ ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
+ FTOON: problems with GI and REs fixed
+ CORE: LOD not working, fixed
+ ARCH: problems with tangents and extreme blurries enhanced
+ ADV: enhancements to avoid problems with tangents and extreme blurries
+ BOV: fixed crash with HDRI import with windows vista
+ CORE: problems with hairFX and animations fixed
+ MTD: fixed min range for edge length
+ ARCH: refraction affecting the alpha channel not working, fixed
download:
Download From Rapidshare





Orionflame 4

Orionflame é uma produção-comprovada poligonal & subcasa superfície modelagem extensão para 3ds Max

Orionflame 4 é o sucessor do aclamado de produção comprovada conjunto de ferramentas para modelagem 3ds max, com um núcleo reescrito completamente redesenhado e arquitetura, juntamente com várias novas poderosas ferramentas de modelagem.

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Orionflame is a production-proven polygonal & subdivision surface modeling extension for 3ds max

Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.


download

more info : Product homepage






Autodesk MotionBuilder 7.5 Extension 2



Autodesk MotionBuilder 7/5 Extensão 2 software, disponível exclusivamente para MotionBuilder Autodesk Platinum Membership membros, baseia-se na dinâmica da MotionBuilder 7/5 com melhorias significativas no desempenho, especialmente nas áreas de carga e plotagem de dados, suporte para 64-bit Windows ® plataforma operacional e 32 -- bit Intel ® baseada em sistemas Macintosh ®, animação e novas ferramentas. Este último inclui a adição de um novo modelo 3ds Max bípede, que permite Autodesk ® 3ds Max ® software aos utilizadores rapidamente sonda bípede seus personagens em MotionBuilder. Há também um novo dedo solver Ator em que permite que os animadores de aplicar marcador óptico de dados para uma personagem da dedos em tempo real. Por último, aperfeiçoamentos foram feitos ajustes para o Reach, Custom Câmaras, eo Story Window.

Com a sua arquitectura única em tempo real, não-destrutivos animação alporquia, e misturado mídia, edição não-linear cronograma que simplifica trabalhar com motion capture e densa outros dados, MotionBuilder 7/5 Extensão 2 permite que você a enfrentar os mais exigentes, animação intensiva de projetos.

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Autodesk MotionBuilder 7.5 Extension 2 software, available exclusively to Autodesk MotionBuilder Platinum Membership members, builds on the momentum of MotionBuilder 7.5 with significant performance enhancements—particularly in the areas of loading and plotting data, support for 64-bit Windows® operating platform and 32-bit Intel®-based Macintosh® systems, and new animation tools. The latter includes the addition of a new 3ds Max Biped Template that enables Autodesk® 3ds Max® software users to quickly rig their Biped characters in MotionBuilder. There is also a new finger solver in Actor that allows animators to apply optical marker data to a character’s fingers in real time. Finally, enhancements have been made to the Reach settings, Custom Cameras, and the Story Window.

With its unique real time architecture, non-destructive animation layering, and mixed media, nonlinear editing timeline that simplifies working with motion capture and other dense datasets, MotionBuilder 7.5 Extension 2 enables you to tackle the most demanding, animation-intensive projects.


Link - EMULE
File Size -143.1MB

[欧特克.MotionBuilder.7.5.Extension.2].Autodesk_MotionBuilder_v7.5_Extension_2-PARADOX.rar
详情







CRAFT DIRECTOR TOOLS V8.1.4 FOR 3DS MAX AND MAYA

Artesanato director Tools é um conjunto de plug-ins para Direct Animação em 3ds Max e Maya. Direct animação é um terreno quebrando animação disciplina na qual são animadores dado maior precisão e controle. Objetos e câmeras são comandadas manualmente no ambiente 3D com o auxílio de tais dispositivos de entrada como um joystick ou um mouse 3D.
Um salto é feito com Craft director Ferramentas' Record função inovadora, que funciona muito como uma câmera de vídeo que na vida real, ele registros frame após frame em tempo real. Durante a gravação, Artesanato director Ferramentas' própria física motor e sistema mocap simular objeto e câmera movimento - ditada em detalhes precisos pelo utilizador. O resultado é que cada frame é transformado em um Keyframe. Objeto moção seja precisa, realista e instantâneas.
As embarcações que utilizam Animators director Ferramentas produzir 4-5 minutos de animação de alta qualidade por trabalhar dia - isso inclui tanto objeto e da câmera de animação. Anteriormente a melhor taxa de produção foi de cerca de 2 segundos por dia trabalho. Essa é a diferença que o director Artesanato Ferramentas faz!

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Craft Director Tools is a suite of plug-ins for Direct Animation in Maya and 3ds Max. Direct animation is a ground breaking animation discipline in which animators are given greater precision and control. Objects and cameras are steered manually in the 3D environment with the aid of such input devices as a joystick or a 3D mouse.
A quantum leap is made with Craft Director Tools' innovative Record function, which works much like a video camera does in real life it records frame after frame in real time. During recording, Craft Director Tools' own physics engine and mocap system simulate object and camera motion - dictated in precise detail by user input. The result is that each individual frame is turned into a keyframe. Object motion is precise, realistic and instant.
Animators who use Craft Director Tools produce 4-5 minutes of high quality animation per work day - this includes both object and camera animation. Previously the best rate of production has been around 2 seconds per work day. That's the difference that Craft Director Tools makes!

File Size - 14.39 MB
Download:craft_director.rar




JJTools 2008


JJTools 2008

JJToolsV2008.zip contains the following MAXScripts for 3ds Max 2008.

Add Physique v1.2
Adds a Physique modifier to the selected object. Allows Physique to be linked to the right click menu. Download

Advanced Align v2.2
Quickly aligns the local position and rotation of the selected object to the next object the user picks. Download

Affect Pivot v1.1
This script simulate's Maya's "Affect Pivot" tool and prompts the user to create a new pivot point for the selected object. Download

Animated Align v2.2 - MOVIE
This script keys the alignment of one object to another over a specified period of time. The user can chose to align the position, rotation and scale independently or combined. Both the step size and frame range are user definable. It is very useful for keying objects on every frame for game exports. Now supports alignment to "link constrained" objects.
Download

Base Pivot v1.1
This script will set the pivot point of all selected objects to be at the centre of their bases. Download

BBC Radio 5 v1.1 - MOVIE

I wrote this little tool so that I could discreetly listen to Euro 2004 while working in Max. Download

Biped Pivot Points v1.1

This script will toggle through the most common pivot points of a biped’s foot to help speed the creation of animations. Download

Biped Selector v1.6

This script makes selecting biped bones a breeze. A floating window contains an intuitive graphical selection of buttons to allow the user to quickly select any biped limb. Features include:
· Shift-click selects the bone and all its children.
· Ctrl-click adds multiple bones to the selection
· Alt-click removes bones from the selection.
· Graphical interface to aid the selection of the feet's pivot points.
· Supports multiple bipeds
Download

Camera Orbit v1.1

This script automatically creates a camera that will orbit the selected objects. The distance of the camera is calcualated based on the size of the selected objects so that they will always fit the screen. This tool is great for creating demo reel renders of models and animations. Download

Centre Pivot v2.2

Centres the pivot point of the selected object. Download

Clever Biped Move v1.1

This script toggles the selection between the current biped's horizontal and vertical transforms. Download

Clever Move v1.1

This script cycles through the coordinate system of the move tool. Press once for 'View', and again for 'Local'. Each press advances a coordinate system. Best when mapped to the 'W' key, replacing the standard 'Move' Tool. Download

Clever Rotate v1.1

This script cycles through the coordinate system of the rotate tool. Press once for 'View', and again for 'Local'. Each press advances a coordinate system. Best when mapped to the 'E' key, replacing the standard 'Rotate' Tool. Download

Clever Scale v1.1

This script cycles through the coordinate system of the scale tool. Press once for 'View', and again for 'Local'. Each press advances a coordinate system. Best when mapped to the 'R' key, replacing the standard 'Scale' Tool. Download

Create Align v1.1

Prompts the user to select an object in the current scene and creates and aligns a temporary object to it. Great for animating! Download

Cycle Coordinate System v1.1

This tool progressively cycles through the coordinate system of the current transform tool. Download

Find Map Path v2.1

Select, hide or freeze any objects with a specific texture map applied to them. Search by full name or substring. Download

File Namer v1.1

This tool will create a simple text object within the current max file that displays both the name and the start/end frames of the current file. Download

Hide/Unhide Biped v1.1

A simple tool that allows you to hide or unhide all bipeds in the current scene. Download

Hide Trajectories v1.3

A simple tool that hides all of the trajectories in the current scene. Download

Key Biped v1.1

This tool takes the currently selected biped bone and keys it on every frame with a "body" key. This is extremely useful if you need to save a bip file that has dependencies on other objects in the scene. Warning: This script may have bugs. Download

One Armed Bandit v1.1

I wrote this script while learning maxscript in order to practice my skills and learn new techniques. I’m often tempted to develop it in to something a little larger. Maybe I can inspire you to pick up the gauntlet?
Download

Open Lastest Backup v1.2

When 3D Studio Max crashes, do you find it frustrating searching for the most recent autobak file? If so, this is the perfect script for you. This tool will sort through all autobak files and load the most recent version. I find myself using this tool a little too much. Download

Organise Scene Selection Sets v1.2 - MOVIE

This tool creates a floating window listing all of the selection sets in your current scene. You can then toggle the visibility of each set by checking the appropriate check. If you decide to add more selection sets simply re-run the script and the dialogue box will update to reflect the changes. This makes managing large files much easier! Download

Organise Specified Selection Sets v1.2 - MOVIE

This script is very similar to the “Organize Scene Selection Sets” script except it creates buttons to hide/unhide objects based on the prefixes of object names in Max. If you have a selection of objects beginning with the letters 'GNW_' or 'GNE_' it will automatically create buttons to hide/unhide such objects. Any prefixes can be defined in the setup options and will be saved for use on future scenes. Download

Playback Speeds v1.1

This tool allows the user to quickly change the playback speed of their animation while it is being played. Simple buttons grant the user the ability to play Max’s timeline at ¼x, ½x, 1x, 2x or 4x the regular speed.
Download

Playback Tools v1.1

I often use this tool when working in expert mode as it gives the user access to the playback tools of the timeline. Download

Quick Align v2.1

Speeds up repetitive aligning by prompting the user to pick the source and target. Very useful when aligning or re-aligning multiple objects. Download

RAM Player Last Two Previews v2.2

RAM Preview. Previews your current animation range and loads it, along with your previous preview, in to the RAM Player for comparisons. Download

Re-Open Last File v1.3

Re-Opens the most recent max file. Great when Max crashes! Download

Reset All Viewports v2.1

Resets the viewports and frames all. Download

Select Biped v1.2

Select any limb of a Biped character. Works best when assigned to keyboard short cuts. Download

Select Opposite v1.1 - MOVIE

Unfortunately Character Studio does not give the user the ability to create shortcuts to some of the most useful tools it has to offer. This script detects which Biped bones are selected and then mirrors the selection i.e. left arm to right arm. This script supports multiple selections of bones and unlike Character Studio, it can be run on combinations of bipedal and regular bones. Download

Selection Set Material v2.1

Generates selection sets based on Material names. It will group all objects using the same material into one selection set. Download

Set Free Key v1.1

This simple script will set a free key for a biped character. Download

Set Planted Key v1.1

This simple script will set a planted key for a biped character. Download

Set Sliding Key v1.1

This simple script will set a sliding key for a biped character. Download

Show Trajectory v1.3 - MOVIE

Toggles the trajectory on/off for the selected objects. Now supports Biped objects. Download

Toggle Edge Faces v1.1

This tool will toggle the visibility of edge faces within the currently selected polygon. Download

Toggle Key Mode v1.1

Toggle key mode. Download

Toggle Selection Brackets v1.1

Toggle the selection brackets of all animated objects within your scene. Download

Toggle Vertex Colours v2.1

Toggles the vertex colours on/off for the selected objects. Download

Unhide Selected v1.1

Unhides the selected objects. This is particularly useful when hiding selection sets as the selected objects can quite often become hidden. Download

UVW Map Selected v1.1

This script will apply a UVWMap modifier on all selected objects and set the mapping type to box.
Download

For more info: Product homepage